
Scene Manager
Organize cameras, lights, render settings and outputs in 3ds Max, then batch render every setup in one click
A 3ds Max plugin that organizes scene settings into modular setups for batch rendering and team collaboration.
About this launch

Scene Manager is a 3ds Max plugin that brings scattered scene settings into one modular interface. Users can set up dozens of camera angles with unique lighting, render configuration, and outputs in a single file, then batch render or submit them to RenderFlow with one click. It replaces the built-in Scene States with a modern, visual tool featuring 25 modules covering every major aspect of scene preparation. The plugin is designed to be reliable, predictable, and easy to share across teams.
What it does
- 25+ customizable modules for cameras, lights, render settings, outputs and post-production
- One-click batch rendering for multiple setups
- Save and restore tone mapping and LightMix per setup
- Rule-based output builder with consistent naming and folder structures
- Custom properties for any camera, light, or object
- Template import and export for team collaboration
- Native conversion to Scene States and batch render configs
- RenderFlow integration for submitting multiple setups
- Support for V-Ray, Corona, FStorm and all other 3ds Max render engines
- No lock-in: works without plugin installed or after license expires
Pricing
Pricing model: Freemium
Free: up to 5 setups with core modules. Professional: $9.90 per seat/month or $119 billed yearly, includes unlimited setups and all 25+ modules. Enterprise: contact for custom pricing.
Shopper questions
Which render engines and 3ds Max versions does it support?
Scene Manager supports 3ds Max 2019 through 2027. V-Ray, Corona, and FStorm have first-class support with VFB post-production and engine-specific properties. All core features work across all other render engines as well, though the depth of engine-specific settings varies.
Is there a free version or trial?
Yes. The Free version supports up to 5 setups with core modules including Camera, Resolution, Sun, Dome, Environment, Render Output, Notes, To-do, Thumbnail, Batch Rendering, and Submit to RenderFlow. The 30-day trial gives full Pro access with no restrictions and unlimited setups.
Does it work with RenderFlow, Deadline, or Backburner?
Scene Manager has native integration with RenderFlow: submit dozens of setups from a single scene file in one click with the file uploaded once. For Deadline and Backburner, Scene Manager can bake setups into native 3ds Max batch render or save each setup as a separate file, though the RenderFlow workflow is faster.
What is Scene Manager and how is it different from 3ds Max Scene States?
Scene Manager is a 3ds Max plugin that brings all your scattered scene settings (cameras, lighting, render configuration, outputs, post-production) into one clean, modular interface. Set up dozens of camera angles with unique settings in a single file, then batch render or submit them to RenderFlow with one click. It replaces the built-in Scene States with a modern, visual tool. You see exactly what changes between setups, you get 25 modules covering every major aspect of scene preparation, and the whole thing is designed to be reliable, predictable, and easy to share across a team.
Will my scene still work if I uninstall Scene Manager or my licence expires?
Yes. Scene Manager data is stored inside the .max file, but your scene works normally in 3ds Max with or without the plugin installed. If you ever want to leave, Scene Manager can "bake" all your setups into native Scene States, render presets, and the built-in batch render dialog, or save each setup as a separate .max file. There's no lock-in.
Scene Manager has a free listing. The owner can unlock the full profile with a paid launch for $5:
- Founder story (locked)
- Milestones (locked)
- Demo video (locked)
- Dofollow website link (locked)