100,000 3D objects written as code, from CAD parts to articulated mechanisms
Organize cameras, lights, render settings and outputs in 3ds Max, then batch render every setup in one click
Stage
Not given
Not given
Founded
2023
Not given
Based in
FR
HU
Pricing model
Open source
Freemium
Pricing
Not given
Free: up to 5 setups with core modules. Professional: $9.90 per seat/month or $119 billed yearly, includes unlimited setups and all 25+ modules. Enterprise: contact for custom pricing.
Key features
100,000 3D objects in a single downloadable collection
Fully parameterized code with named dimensions for each part
Mesh files ready for Blender, three.js and glTF engines
Objects recreated from five major open collections
Commercial use allowed
25+ customizable modules for cameras, lights, render settings, outputs and post-production
One-click batch rendering for multiple setups
Save and restore tone mapping and LightMix per setup
Rule-based output builder with consistent naming and folder structures
Custom properties for any camera, light, or object
Template import and export for team collaboration
Native conversion to Scene States and batch render configs
RenderFlow integration for submitting multiple setups
Support for V-Ray, Corona, FStorm and all other 3ds Max render engines
No lock-in: works without plugin installed or after license expires
What makes it different
All 100,000 objects written in a single unified language
Articulated objects with fully controllable joints and limits in code
Each object's original source verified and programmatically accurate
Modern visual interface that replaces built-in Scene States with 25 modules for complete scene control
Batch render dozens of camera angles with unique settings from a single file
Native RenderFlow integration for easy multi-setup rendering at farm scale
Team-friendly with template sharing and no vendor lock-in