Interactive 3D botanical artwork with free browser tools for 3D asset planning
Organize cameras, lights, render settings and outputs in 3ds Max, then batch render every setup in one click
Stage
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Founded
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Based in
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HU
Pricing model
Freemium
Freemium
Pricing
Garden exploration and tools are free. Commercial runtime license: $199 USD for one named site. Custom gardens start from $2,500 USD.
Free: up to 5 setups with core modules. Professional: $9.90 per seat/month or $119 billed yearly, includes unlimited setups and all 25+ modules. Enterprise: contact for custom pricing.
Key features
glTF compression decision helper with Draco, Meshopt, KTX2, ETC1S and UASTC options
Gaussian splat budget planner for PLY, SPZ, SOG and KSPLAT formats
glTF extension support matrix for three.js, Babylon.js, model-viewer, Unity glTFast, Godot and Blender
Three.js WebGPU readiness checker with navigator.gpu mapping
Interactive 3D garden with four seasons and movable camera
Photography and video capture tools with scene links
Color and lighting customization with browser storage preferences
Plant instancing and WebGPU rendering with WebGL2 compatibility
25+ customizable modules for cameras, lights, render settings, outputs and post-production
One-click batch rendering for multiple setups
Save and restore tone mapping and LightMix per setup
Rule-based output builder with consistent naming and folder structures
Custom properties for any camera, light, or object
Template import and export for team collaboration
Native conversion to Scene States and batch render configs
RenderFlow integration for submitting multiple setups
Support for V-Ray, Corona, FStorm and all other 3ds Max render engines
No lock-in: works without plugin installed or after license expires
What makes it different
Comprehensive glTF extension support matrix across multiple game engines
Independent artistic work combining Houdini authoring with browser-based Three.js rendering
Mobile-optimized responsive experience with phone-specific flower patch view
Preset calculation results and documented compression examples for common scenarios
Modern visual interface that replaces built-in Scene States with 25 modules for complete scene control
Batch render dozens of camera angles with unique settings from a single file
Native RenderFlow integration for easy multi-setup rendering at farm scale
Team-friendly with template sharing and no vendor lock-in