Normal Map Bench vs Recto
A side-by-side comparison built from both listings. Blank cells mean the company has not given that detail; we never guess.
Normal Map Bench compared with Recto
| Detail |
Normal Map Bench |
Recto |
| What it does | Browser-based tool for generating OpenGL and DirectX tangent-space normal maps from images
| The visual canvas for AI agents
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| Stage | Not given
| Not given
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| Founded | Not given
| Not given
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| Based in | Not given
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| Pricing model | Free
| Free
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| Pricing | Not given
| Not given
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| Key features | - Local image processing
- OpenGL and DirectX output
- Sobel and Scharr filters
- Material lighting preview
- PNG export
- Smoothing and strength controls
- Edge behavior control (clamp or wrap)
- Tiled preview
- Height inversion
- Interactive light inspection
| - Visual canvas for multiple coding agents
- Real-time editing and reprompting
- HTML and CSS code generation
- Design system management
- Motion and animation timeline
- Web import capability
- Comments and feedback on canvas
- 3D element support
- SVG graphics creation
- Cross-platform support
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| What makes it different | - Runs entirely in the browser with no server upload or account required
- Supports both OpenGL and DirectX normal map formats
- Choice of Sobel or Scharr gradient filters for different texture quality
- Free with no advertising, AI model, or payment system
- Interactive material lighting preview to verify results
| - Works locally without MCP or API configuration
- Automatically detects installed coding agents
- Unified design system that agents read
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | Not checked yet ● no change since last check | Not checked yet ● no change since last check |
| Trust Flow (Majestic) | 3 | 0 |
| Citation Flow (Majestic) | 25 | 10 |
| Referring domains (Majestic) | 16 | 8 |
4 details filled in for both companies.
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