Browser-based tool for generating OpenGL and DirectX tangent-space normal maps from images
Version control for creative work
Stage
Not given
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Founded
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Based in
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Pricing model
Free
Freemium
Pricing
Not given
Free: 5 projects and 2 GB of storage. Creator: $12 a month with 200 GB storage and unlimited projects. Pro: $24 a month with 500 GB storage. Team: $20 a month per person with 500 GB per person. Business: $35 a month per person with 1 TB per person. Paying yearly gets 2 months free on every paid plan
Key features
Local image processing
OpenGL and DirectX output
Sobel and Scharr filters
Material lighting preview
PNG export
Smoothing and strength controls
Edge behavior control (clamp or wrap)
Tiled preview
Height inversion
Interactive light inspection
Version tracking that keeps all iterations in order with the latest on top
Approval system tied to specific versions
Comments and feedback on each version
Size variants that track when they're out of date
Share links with customizable permissions for non-account holders
Team collaboration with @mentions and discussions
Import from Dropbox, Google Drive, or local computer
Support for 60+ file formats including PSDs, video, 3D models and RAW photos
Collections and search functionality
Original files kept at full size in all plans
What makes it different
Runs entirely in the browser with no server upload or account required
Supports both OpenGL and DirectX normal map formats
Choice of Sobel or Scharr gradient filters for different texture quality
Free with no advertising, AI model, or payment system
Interactive material lighting preview to verify results
Never trains AI on your work and has no ads or cross-site tracking
Your work is always yours and remains accessible even if you stop paying
Built for individual creators first, teams can join later
Works alongside existing tools like Photoshop, Figma and Premiere without requiring changes to workflow
Automatically groups related files and understands which versions belong together