| What it does | Simplify 3D meshes, generate LOD chains, and export turntable clips
| Organize cameras, lights, render settings and outputs in 3ds Max, then batch render every setup in one click
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| Stage | Not given
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| Founded | Not given
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| Based in | Not given
| HU
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| Pricing model | Freemium
| Freemium
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| Pricing | Free: $0 with account or no account required (10 processing credits per 24 hours, up to 50 MB per file, 250 MB storage). Starter: $15 per month (500 processing credits per month, up to 250 MB per file, 5 GB storage, 7-day free trial). Pro: $35 per month (2500 processing credits per month, up to 1 GB
| Free: up to 5 setups with core modules. Professional: $9.90 per seat/month or $119 billed yearly, includes unlimited setups and all 25+ modules. Enterprise: contact for custom pricing.
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| Key features | - Mesh Simplification: reduce triangle count with quadric-error decimation while preserving silhouette
- LOD Chains: generate multiple detail levels from one high-poly asset
- Watertight Rebuild: close holes and rebuild surfaces on damaged models
- Mesh Inspection: detect non-manifold edges, holes, winding, missing UVs and platform compatibility
- 3D File Converter: convert between OBJ, STL, PLY, OFF and GLB formats
- 3D Model Viewer: inspect models with orbit controls, grid and wireframe
- 3D GIF Maker: export rotating GIF or MP4 turntable animations from models
- REST API: programmatic access for scripts and asset pipelines
- MCP server: AI client integration for agents like Claude
| - 25+ customizable modules for cameras, lights, render settings, outputs and post-production
- One-click batch rendering for multiple setups
- Save and restore tone mapping and LightMix per setup
- Rule-based output builder with consistent naming and folder structures
- Custom properties for any camera, light, or object
- Template import and export for team collaboration
- Native conversion to Scene States and batch render configs
- RenderFlow integration for submitting multiple setups
- Support for V-Ray, Corona, FStorm and all other 3ds Max render engines
- No lock-in: works without plugin installed or after license expires
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| What makes it different | - Queue-backed pipeline with Postgres state tracking maintains work across device refreshes and crashes
- Data privacy: models never used for ML training, stored in private object storage with signed expiring downloads
- Owned hardware infrastructure with zero-egress storage keeps economics viable for large 3D files
- Same account and allowances across Studio, REST API and MCP interfaces
- Processing split by tier: paid work runs on dedicated workers not held up behind free traffic
| - Modern visual interface that replaces built-in Scene States with 25 modules for complete scene control
- Batch render dozens of camera angles with unique settings from a single file
- Native RenderFlow integration for easy multi-setup rendering at farm scale
- Team-friendly with template sharing and no vendor lock-in
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 4 ● no change since last check | 33 ● no change since last check |
| Trust Flow (Majestic) | 7 | 11 |
| Citation Flow (Majestic) | 21 | 43 |
| Referring domains (Majestic) | 12 | 72 |