Browser-based 3D model converter, compressor and viewer
Organize cameras, lights, render settings and outputs in 3ds Max, then batch render every setup in one click
Stage
Not given
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Founded
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Based in
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HU
Pricing model
Free
Freemium
Pricing
Not given
Free: up to 5 setups with core modules. Professional: $9.90 per seat/month or $119 billed yearly, includes unlimited setups and all 25+ modules. Enterprise: contact for custom pricing.
Key features
71 input formats support
23 output formats support
Automatic format detection
WebAssembly processing for speed
Local browser-only processing
3D model compression
CAD solids support with OpenCASCADE
BIM file support with web-ifc
One continuous session workflow
Six conversion engines
25+ customizable modules for cameras, lights, render settings, outputs and post-production
One-click batch rendering for multiple setups
Save and restore tone mapping and LightMix per setup
Rule-based output builder with consistent naming and folder structures
Custom properties for any camera, light, or object
Template import and export for team collaboration
Native conversion to Scene States and batch render configs
RenderFlow integration for submitting multiple setups
Support for V-Ray, Corona, FStorm and all other 3ds Max render engines
No lock-in: works without plugin installed or after license expires
What makes it different
Runs entirely in browser with no server uploads required
Detects input format automatically without dropdown selection
Maintains one model across multiple tools in single session
Supports both specialized CAD and game development formats
Star topology enables all new formats to convert to all outputs
Modern visual interface that replaces built-in Scene States with 25 modules for complete scene control
Batch render dozens of camera angles with unique settings from a single file
Native RenderFlow integration for easy multi-setup rendering at farm scale
Team-friendly with template sharing and no vendor lock-in