Professional Apple-first spatial asset preparation and verification tools
Organize cameras, lights, render settings and outputs in 3ds Max, then batch render every setup in one click
Stage
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Founded
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Based in
ZA
HU
Pricing model
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Freemium
Pricing
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Free: up to 5 setups with core modules. Professional: $9.90 per seat/month or $119 billed yearly, includes unlimited setups and all 25+ modules. Enterprise: contact for custom pricing.
Key features
Batch preparation and validation of 3D assets
Support for multiple 3D source formats (FBX, GLB, glTF, OBJ)
USDZ texture optimization
RealityKit output validation
On-device verification on Vision Pro
Real-world scale inspection
Device-validation evidence export
SHA-256 matching for asset revisions
Target support for Apple platforms
Structured reports and verification evidence
25+ customizable modules for cameras, lights, render settings, outputs and post-production
One-click batch rendering for multiple setups
Save and restore tone mapping and LightMix per setup
Rule-based output builder with consistent naming and folder structures
Custom properties for any camera, light, or object
Template import and export for team collaboration
Native conversion to Scene States and batch render configs
RenderFlow integration for submitting multiple setups
Support for V-Ray, Corona, FStorm and all other 3ds Max render engines
No lock-in: works without plugin installed or after license expires
What makes it different
Integrated Mac-to-Vision-Pro workflow with exact asset evidence matching
SHA-256 verification to identify stale assets and recommend re-testing
Purpose-built for Apple's spatial computing platforms
Professional tools designed for development teams and 3D artists
Modern visual interface that replaces built-in Scene States with 25 modules for complete scene control
Batch render dozens of camera angles with unique settings from a single file
Native RenderFlow integration for easy multi-setup rendering at farm scale
Team-friendly with template sharing and no vendor lock-in