AI-powered text-to-3D and image-to-3D generation for game assets and 3D printing
Organize cameras, lights, render settings and outputs in 3ds Max, then batch render every setup in one click
Stage
Not given
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Founded
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Based in
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HU
Pricing model
Free
Freemium
Pricing
Not given
Free: up to 5 setups with core modules. Professional: $9.90 per seat/month or $119 billed yearly, includes unlimited setups and all 25+ modules. Enterprise: contact for custom pricing.
Key features
Image to 3D model generation
Text to 3D model generation
Export to multiple file formats
Low-poly generation option
Game asset mode
3D printing mode
Detailed texture generation
Community gallery
25+ customizable modules for cameras, lights, render settings, outputs and post-production
One-click batch rendering for multiple setups
Save and restore tone mapping and LightMix per setup
Rule-based output builder with consistent naming and folder structures
Custom properties for any camera, light, or object
Template import and export for team collaboration
Native conversion to Scene States and batch render configs
RenderFlow integration for submitting multiple setups
Support for V-Ray, Corona, FStorm and all other 3ds Max render engines
No lock-in: works without plugin installed or after license expires
What makes it different
Designed for practical 3D workflows with focus on shape quality, texture clarity, and export options
Low-poly friendly results for game optimization
Free to start and test ideas with no complex workflow
Modern visual interface that replaces built-in Scene States with 25 modules for complete scene control
Batch render dozens of camera angles with unique settings from a single file
Native RenderFlow integration for easy multi-setup rendering at farm scale
Team-friendly with template sharing and no vendor lock-in