Organize cameras, lights, render settings and outputs in 3ds Max, then batch render every setup in one click
Stage
Not given
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Founded
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Based in
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HU
Pricing model
Free
Freemium
Pricing
Not given
Free: up to 5 setups with core modules. Professional: $9.90 per seat/month or $119 billed yearly, includes unlimited setups and all 25+ modules. Enterprise: contact for custom pricing.
Key features
Inspect 3D mesh geometry and measurements
Repair duplicate faces and degenerate triangles
Fix incorrect face orientation
Close small triangular holes
Handle selected self-intersections
Compare before and after repairs
Optional uniform scaling of models
Download repaired STL files
Process files up to 50 MB
Local browser processing with no file upload
25+ customizable modules for cameras, lights, render settings, outputs and post-production
One-click batch rendering for multiple setups
Save and restore tone mapping and LightMix per setup
Rule-based output builder with consistent naming and folder structures
Custom properties for any camera, light, or object
Template import and export for team collaboration
Native conversion to Scene States and batch render configs
RenderFlow integration for submitting multiple setups
Support for V-Ray, Corona, FStorm and all other 3ds Max render engines
No lock-in: works without plugin installed or after license expires
What makes it different
Runs entirely in your browser with no file uploads to servers
Free with no account or subscription required
Open-source software under GPL-3.0-or-later license
Conservative repair approach preserving original design intent
Real-time before and after visualization of repairs
Modern visual interface that replaces built-in Scene States with 25 modules for complete scene control
Batch render dozens of camera angles with unique settings from a single file
Native RenderFlow integration for easy multi-setup rendering at farm scale
Team-friendly with template sharing and no vendor lock-in