Browser-based tool for generating OpenGL and DirectX tangent-space normal maps from images
Design canvas with your codebase and agents built in, where design engineers get production-grade output without handoff
Stage
Not given
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Founded
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Based in
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Pricing model
Free
Freemium
Pricing
Not given
Hobby: Free with monthly agent limits for personal projects and unlimited connected repositories. Pro: $20 per person per month with extended agent limits, merge-ready PRs, design QA, and priority support. Teams & enterprises: Custom pricing with SSO/SAML, SCIM, SOC 2 Type II, and dedicated support.
Key features
Local image processing
OpenGL and DirectX output
Sobel and Scharr filters
Material lighting preview
PNG export
Smoothing and strength controls
Edge behavior control (clamp or wrap)
Tiled preview
Height inversion
Interactive light inspection
Canvas connected to codebase with code-to-canvas and canvas-to-code workflows
Type-safe code generation from design changes
Pull request integration for code review
Design QA and polish on live product
Support for authenticated screens and complex states
No developer environment setup required for designers
Reuses existing components and design system instead of creating parallel systems
What makes it different
Runs entirely in the browser with no server upload or account required
Supports both OpenGL and DirectX normal map formats
Choice of Sobel or Scharr gradient filters for different texture quality
Free with no advertising, AI model, or payment system
Interactive material lighting preview to verify results
Eliminates design-to-engineering handoff with production-ready code direct from canvas
Works directly with real codebase, components, and live data instead of static mockups
Type-safe pull requests that engineers want to merge
Preserves existing design system with no parallel UI debt
Design on the real product surface, not static files like Figma