Browser-based tool for generating OpenGL and DirectX tangent-space normal maps from images
Motion-first React components for shadcn and AI agents, with every curve already tuned
Stage
Not given
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Founded
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Based in
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GB
Pricing model
Free
Freemium
Pricing
Not given
Free: 65 open source components under MIT license. Pro Solo early-bird: $149 (regular $199). Pro Team early-bird: $349 (regular $449). One payment covers all current and future Pro components.
Key features
Local image processing
OpenGL and DirectX output
Sobel and Scharr filters
Material lighting preview
PNG export
Smoothing and strength controls
Edge behavior control (clamp or wrap)
Tiled preview
Height inversion
Interactive light inspection
65 free components under MIT license
31 Pro components with source code included
MCP server for AI agent integration
Works with Next.js 16 and React 19
Light and dark mode support
Respects reduced-motion settings
Tuned motion springs and curves
Concentric corner radius design
Markdown documentation for AI models
New Pro components added weekly
What makes it different
Runs entirely in the browser with no server upload or account required
Supports both OpenGL and DirectX normal map formats
Choice of Sobel or Scharr gradient filters for different texture quality
Free with no advertising, AI model, or payment system
Interactive material lighting preview to verify results
All components tuned with motion springs and curves optimized per interaction
Built-in MCP server enables AI agents to automatically install components
One-time lifetime payment covers all current and future Pro components
Source code ownership with MIT and commercial licenses
Concentric corner radii maintained across all components