Design canvas with your codebase and agents built in, where design engineers get production-grade output without handoff
Free Perler bead pattern maker that converts photos into editable bead patterns
Stage
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Founded
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Based in
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Pricing model
Freemium
Free
Pricing
Hobby: Free with monthly agent limits for personal projects and unlimited connected repositories. Pro: $20 per person per month with extended agent limits, merge-ready PRs, design QA, and priority support. Teams & enterprises: Custom pricing with SSO/SAML, SCIM, SOC 2 Type II, and dedicated support.
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Key features
Canvas connected to codebase with code-to-canvas and canvas-to-code workflows
Type-safe code generation from design changes
Pull request integration for code review
Design QA and polish on live product
Support for authenticated screens and complex states
No developer environment setup required for designers
Reuses existing components and design system instead of creating parallel systems
Upload photos and illustrations in JPEG, PNG, WebP, AVIF, and HEIC formats
Support for multiple bead brands including Perler, Hama, MARD, Artkal, and Nabbi
Crop and select specific parts of images
Merge rare colors and clean isolated cells
Local draft auto-save with one recoverable draft per device
Export complete PNG with grid, color legend, and bead quantities
Optional color codes in exported patterns
Manual editing tools and undo functionality
No account required for core functionality
Mobile-friendly workspace
What makes it different
Eliminates design-to-engineering handoff with production-ready code direct from canvas
Works directly with real codebase, components, and live data instead of static mockups
Type-safe pull requests that engineers want to merge
Preserves existing design system with no parallel UI debt
Design on the real product surface, not static files like Figma
Maps images to actual bead palettes rather than just reducing resolution
Automatic bead counting and material quantification
Uses real bead color references from manufacturers
All image processing happens locally in the browser with no upload
Practical pattern creation with editing tools for buildability