Generate watertight, 3D printable STL files from text prompts or 2D images in minutes
Interactive 3D botanical artwork with free browser tools for 3D asset planning
Stage
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Pricing model
Freemium
Freemium
Pricing
Free plan with daily 5 credit check-in; Maker plan $9.99/month ($7.99/month annual, save 20%) with 200 monthly credits; Pro plan $24.99/month ($19.99/month annual, save 20%) with 500 monthly credits; one-time credit packs available with flexible pay-as-you-go pricing.
Garden exploration and tools are free. Commercial runtime license: $199 USD for one named site. Custom gardens start from $2,500 USD.
Key features
Convert 2D images to 3D STL files with automatic depth estimation
Generate 3D models from text prompts
Automatic watertight topology repair for 100% manifold meshes
Multi-image support for more accurate 3D reconstruction
Built-in printability check for non-manifold edges and wall thickness
Remesh & Repair tool for mesh density and polygon adjustment
Export to STL, OBJ, 3MF, and GLB formats
Direct compatibility with Bambu Studio, Cura, PrusaSlicer, OrcaSlicer
Flat base geometry optimized for bed adhesion without warping
glTF compression decision helper with Draco, Meshopt, KTX2, ETC1S and UASTC options
Gaussian splat budget planner for PLY, SPZ, SOG and KSPLAT formats
glTF extension support matrix for three.js, Babylon.js, model-viewer, Unity glTFast, Godot and Blender
Three.js WebGPU readiness checker with navigator.gpu mapping
Interactive 3D garden with four seasons and movable camera
Photography and video capture tools with scene links
Color and lighting customization with browser storage preferences
Plant instancing and WebGPU rendering with WebGL2 compatibility
What makes it different
100% watertight, manifold geometry requiring zero manual repair
Free daily credits with no card required for casual makers
Commercial usage rights on paid plans and credit packs
Advanced AI models with higher geometric precision and multi-view reconstruction
Comprehensive glTF extension support matrix across multiple game engines
Independent artistic work combining Houdini authoring with browser-based Three.js rendering
Mobile-optimized responsive experience with phone-specific flower patch view
Preset calculation results and documented compression examples for common scenarios